Privacy policy
Last updated: 17 October 2026
This policy explains what information Cursed Jar ("the game") uses and why. The game is made by Fadil Ahmed ("we", "us"), in the United Kingdom.
The short version:
- There is no account and no sign-up. We never ask for your name, email, phone number or age.
- Your progress is saved only on your device. We do not run servers and receive none of your game data.
- The game does not track you. Ads are shown by Google AdMob and are never personalised, so the game never asks Apple’s “Allow tracking” question and shows no tracking or ad-permission pop-ups, in any country.
- Apple handles every payment through the App Store. We never see your card details.
1. What stays on your device
The game saves your progress on your device: coins, creatures, upgrades, levels, missions, achievements, daily streak, settings and which purchases you own. It is not sent to us or anyone else. Deleting the game deletes it; Settings → Reset progress erases your progress too (purchases stay unlocked).
Farm reminders: if you allow notifications, the game schedules one reminder on your device for when your Farm has been earning for 8 hours. It is created on your device; no notification server is involved, and you can turn it off in your phone’s settings.
2. Advertising (Google AdMob)
The game shows a short ad break between some runs, never in your first session and never if you buy Remove ads. You can also choose to watch an ad for a bonus. Ads are provided by Google AdMob, through Google’s ad software built into the game (the Google Mobile Ads SDK).
- Ads are always non-personalised: they are chosen from the game itself and your rough location, never from your interests or from what you do in other apps or websites.
- Every ad request is tagged for child-directed treatment and as coming from someone under the age of consent, for every player whatever their age. This tells Google to apply its strictest protections: no personalised ads, no remarketing, and the device’s advertising identifier is not sent.
- Ads are limited to content rated G (suitable for everyone).
- Nothing is used to track you. The game never asks Apple’s “Allow tracking” (App Tracking Transparency) question because it does not track: it never has your device’s advertising identifier, information from the game is never combined with information from other companies’ apps or websites to target or measure ads, and it is never shared with data brokers.
- The game works the same in every country. There are no ad-permission pop-ups and no ad-personalisation settings, because there is nothing to personalise or opt into.
What Google receives, and why. To show ads, Google’s ad software collects:
- your IP address, which gives a rough location (about city level, never your precise location);
- an identifier for your device that is not the advertising identifier;
- advertising data: which ads were shown, tapped or watched to the end;
- product interaction: basic information about how the app is used, such as launches and taps on ads;
- crash, performance and other diagnostic data about the ad software, such as the device model, system version, loading times and errors.
Google uses this only to deliver these non-personalised ads, limit how often you see the same ad, count and report ads in total, find and fix problems in its software, and prevent fraud and abuse. We never receive it, and none of it is linked to you by us: it carries no name, email or account from the game. How Google handles it: policies.google.com/privacy and policies.google.com/technologies/partner-sites (how Google uses information from apps that show its ads).
Inappropriate ads: if an ad seems wrong for the game or for younger players, tap Settings → Report an ad. It opens an email to us with space to say what the ad showed and roughly when. We read every report and use AdMob’s controls to block that ad or advertiser where we can. You can also email us directly at penaltyroom1@gmail.com.
3. Purchases (Apple’s App Store)
In-app purchases are made through Apple’s App Store and follow Apple’s terms and privacy policy. Apple receives the purchase itself, as with any App Store purchase; we never see your payment details, your name or your Apple Account. On your device, Apple’s StoreKit tells the game the prices in your currency and which products your Apple Account owns, so they can be unlocked and restored.
4. Game Center (Apple)
Game Center is optional. If you are signed in to Apple’s Game Center, your daily and best scores are sent to Game Center so they can appear on the leaderboards, shown with your Game Center name according to your Game Center settings. Apple runs Game Center; we do not receive your Game Center details. You can sign out of Game Center in your phone’s settings.
5. Who we share information with, and how it is protected
The game shares information with only two companies: Google, for the ads in section 2, and Apple, for App Store purchases and Game Center in sections 3 and 4. Each of them is bound by its own privacy policy and data protection terms to give your information the same or equal protection as this policy:
- Google: policies.google.com/privacy
- Apple: www.apple.com/legal/privacy/ (Game Center: www.apple.com/legal/privacy/data/en/game-center/)
We do not sell or share your information with anyone else, and the game has no analytics or tracking services of its own. If you have turned on Share With App Developers in your device’s Analytics settings, Apple may send us anonymous crash reports and usage totals; they do not identify you.
6. What we do not collect
We do not collect your name, email address, phone number, postal address, date of birth, contacts, photos, precise location, microphone or camera. There is no chat and nothing you type is sent anywhere.
7. Children
Cursed Jar is a game for everyone (rated 4+); it is not made specifically for children. Because the game collects no personal information and treats every ad request as child-directed and under the age of consent, children can play without sharing any. Ads are never personalised and are limited to G-rated content. Parents can turn off in-app purchases in Screen Time on iPhone. If you think a child has sent us personal information (for example by email), contact us and we will delete it.
8. Keeping and deleting information
- Everything the game stores is on your device. Deleting the game removes all of it.
- Settings → Reset progress erases your progress on this device. Purchases stay with your Apple Account and stay unlocked.
- We hold no game data about you, so there is nothing for us to delete. If you email us, we keep the email only to reply and delete it within 12 months of the matter being closed.
- Google keeps ad data under its own retention rules (policies.google.com/technologies/retention). To ask Google about it or have it deleted, use policies.google.com/privacy or contact us and we will pass your request on.
- The game plays without an internet connection; while it is offline, no ads are requested and nothing is sent to Google.
9. Your rights
Under UK and EU data protection law you can ask what information we hold about you, ask us to correct or delete it, and object to how it is used. We hold none from the game itself. For information Google’s ad software received, contact Google through policies.google.com/privacy or contact us and we will pass your request on. You can complain to the Information Commissioner’s Office (ico.org.uk) or your local data protection authority.
If you live in California or another US state with privacy laws: we do not sell or share your personal information.
10. Contact and changes
Contact: Fadil Ahmed, Penalty Room, 66 Paul Street, London EC2A 4NA, United Kingdom. Email: penaltyroom1@gmail.com.
If we change this policy we will update the date at the top and, for important changes, tell you in the game.